Summary
Built as part of the Lightmoon 2019 Game-A-Month challenge. This game introduces concepts such as variable types and packages to younger children by using cute and fun designs and simple UI.
This month’s challenge was designed by Mary Xu, and focused on learning basic 2D bone-rigging in Unity as well as camera animation.
Screenshots
Development Information
Initial concept and development was by Mary Xu, with Savannah Mann implementing the features into a puzzle-mode that would be compatible with mobile app specifications.
Software Used:
Engine: Unity (C#) Engine Plug-ins: Anima2D (2D Bone-rigging) Art: Medibang Pro